Welcome to the Skull and Bone Method for 'Haunted Manor' yard lighting on a budget.

*updated 9/20/2007*

 

 

Good lighting creates volume, layers and depth in a scene. It is not distracting or obnoxious. It also hides the weak points of an environment while enhancing strong points. We have all seen masterful props fall victim to poor lighting and we have all seen fair props turned into brilliance by terrific lighting. The following are some basics that I hope will help turn your haunt into the best haunt it can be.

 

Here is a diagram of a basic lighting model and terms:

 

Above is a diagram of common terms used in lighting objects or scenes. Some of these terms are used below. Lighting is a powerful tool for the haunter. When done well, it can 'make' the most simple of props and when done poorly it can 'break' the the best of props.

 

Some rules of thumb.

  • Lighting takes time to do well. Several hours are needed to put together the most simple plans.
  • Lighting is best achieved with fewer lights and more patience.
  • It is very common to get bogged down with too many lights in a scene. Too many lights increase the chance of light pollution and the loss of shadow definition. As a rule of thumb 'if one light does not look right, don't add another to fix it'.

 

 

The above photo shows the basic lighting model applied to a prop. Notice how the warm secondary light does not compete with for the same side of the column as the main distant blue light. Planting opposing lights helps to add volume to the prop and depth to the scene. Check out how we even lit the tops of our prop with a purple pin light in order to draw the viewers eye to a 'sweet spot'. . Traditionally transitions from props to the lawn is not the strong suit of a haunt so we also try to keep our strongest lights away from the base of the props.

This scene was lit with

  • One 100w blue spotlight from Home Depot
  • One 40w flicker bulb behind orange lantern glass
  • One Pin Spotlight with a purple lens cover.

 

 

Below are two approaches to lighting the same yard with the same lights. The results are two different looks. The first look is common but does not take advantage of the principals of good lighting.

 

 

 

The above diagram is a common solution I have seen with lots of yard haunting. 'Two lights in a tree' solution is a poplar conclusion for a beginner trying to light a yard haunt. It usually has a couple of cool floods (1 ,2) as a main light source in a tree. As a secondary light source at the porch light (4) and a few warm accent lights usually placed near favorite props (3, 5).

 

 

 

Here are the results from the 'two lights in a tree' solution. Generally the yard becomes flatly washed in floodlight. It is common to have a lack of depth in the scene because the height of the light in the trees does not allow for layers of long shadows and shadow definition. The eye is quickly drawn to a few over lit areas.

Problems:

  • The bases of props are lit.
  • Shadows are unclear.
  • Lighting from above is not spooky.
  • The lighting does not serve to draw the viewers eyes to specific areas of props.

 

 

Typical application of lighting is to create clarity and readability. However, yard haunting, lighting is supposed to help with the illusion of the actors and props. We prefer drama vs. readability. We prefer long foreboding shadows, and eerie up lighting. We want to use darkness to hide our flaws, and use brightness to draw the eye.

 

 

Gen 1 Haunt lighting - 2004, Very little ambient light (No streetlight).

 

 

 

The above diagram the Skull And Bone method for yard haunt lighting. This model uses the same amount of lights as the Two Lights in a tree solution.

The goal in the Skull And Bone method is to create layers of light, shadow, detail and rhythm. Two cool floodlights (1, 2) divide the yard in opposing directions. Care is taken to reduce light overlap. Cross lighting creates light pollution. The secondary porch light source (4) has moved to the rear of the house. It lights the trees from below and behind the house. The warm accent lights (3,5) have been placed amidst some of the props to create layers of light.

GEN1 Light List:

  • Two blue 100w Home Depot floodlights at 1,2
  • Several 40w bulbs on a flicker circuit behind orange lantern glass at 3,4
  • One or two red 100w Home Depot floodlights at 5
  • Two purple pin lights used to light the tops of two props
  • Total wattage = 900

 

 

 

Gen 1 - 2004

 

Here are the results from the Skull and Bone lighting Method. Notice how the yard becomes layered in shadows. With the main lights placed behind the picket fence, the once blank face of the house is broken up with rhythmic and legible shadow detail.

In our haunt we go to the extent of placing a shadow of a cross right over the front door. It's this kind of attention to detail that goes into the best lighting scenes. Notice even the main walkway approach to the house has crisscrossing shadows. These fill an otherwise blank walkway with rhythmic visuals. We also have the lighting so that the ToT's Shadow runs up the walkway as they approach the house.

**I will note, that this layout made it slightly hard to see as you turned back towards the street after the ToT. This problem was addressed in the GEN2 layout.

Placement of the secondary light sources within the tombstones has created depth between the rows. This also helps to add volume to the prop by keeping the secondary light source a true secondary light source. The point of this light is to accent the main light source. It is not supposed to compete with the main light source. Had these lights been in front of the tombstone there would have be too much light crossover resulting in lost definition, flat lighting and light pollution. Notice that the front tombstones become strong silhouettes against well lit rear tombstones. Typically we put tombstones that we like behind the light, and tombstones we like the shape of in front of the light.

Finally, notice the depth achieved by lighting the trees behind the house instead of lighting the porch. This trick really allows the silhouette of the house to play a part in the haunt. It is also a way to set your house as a whole apart from other houses on the street. We like to call this destination lighting. If you have a second story, you might consider placing lights in the rear windows of the second story in order to achieve this effect.

 

Our final haunt ends up with 7 warm accent lanterns, two main blue floodlights, two red destination floods behind the house, and two blue pin lights for prop tops. This was approximately 900 watts worth of light.

 

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*UPDATE* Gen 2 Haunt Lighting - 2005, curse of the brighter streetlight.

 

Please note, even though it can pose a problem, it is good to have a well lit street when tot's and traffic are present.
There was a terrible accident in San Luis Obispo Halloween 05' due to low visibility.
Please do not shoot out street lights for a haunt.

 

In 2005 I took special care to light our haunt. I knew all eyes would be on us because of this tutorial. Something was amiss from the beginning. My lights were muddy, they would not reach across the yard, and I could not seem to get the scene lit as I had the year before. I was quite disappointed, I had new par 38 cans, and gels to really pump up the intensity of the light... but it looked like crud.. After a couple hours, I started up the computer and went back into my haunt images to see exactly how I lit the yard in 2003.. I noticed something startling. The ambient light was different. I figured out we have a new brighter bulb in our streetlight...

 

. . . . . . . . .

 

Here are images of the same wall, shot with the same camera two years apart. The image on the left is lit with 100w blue Home Depot spots and the image on the right is the same blue spots with the addition of our new bright streetlight.

It turns out the city has replaced our streetlight with a new, bigger and much brighter model... The warm orange light flooded our yard and pretty much cancelled out the subtle blues we were able to project from the curb to the house.

After several hours, I had a plan to counteract the orange light.

 

 

I decided to modify my lighting model to work with the new bright orange street light rather than fight it.

 

 

Here is the new setup, I decided to wash the house with orange/red light while keeping blue light for the foreground. Switching colors mid graveyard basically doubled the light load. Light 7. is the newly infringing street light, it casts an amber wash across the entire yard as well as the face of the house. 1. and 2. are multiple blue par 38can spots with extra blue gel's in them. We added wattage and gels to make these lights as rich and bright as possible in order to overpower the street light. Lights 3.,4. are the warm lantern prop lights from years before. Lights 5. and 6. are several new 'warm red' par 38can spot lights to wash the background with a matching color to the street light.

GEN2 Light List:

  • Two blue 100w Home Depot floodlights
  • 4- 150w blue gelled par 38cans
  • 4- 150w red gelled par 38cans
  • 7- 40w bulbs on a flicker circuit behind orange lantern glass
  • Two purple pin lights used to light the tops of two props
  • Two 100w lightning bulbs, choose the 'natural light' bulbs for these, they look better
  • Total Wattage = 2100 watts (1200 watts more than the year without a brighter streetlight)

 

 

 

Here is a rendering of the final Gen 2 light setup. This setup was a lot more sophisticated to get working. It was very hard to keep light pollution to a minimum when we added additional par 38cans to the key locations. We ended up almost tripling our light load trying to blend with, or overpower the new street light. In the end, we achieved many layers of light that still added volume and mood to the haunt. I am happy with the results.

 

 

 

This actor is standing very near the front bank of lights. Here is how 400+ watts of blue light looks on this actor. Now compare that to the props in the distance. The drop off of the light is very fast. Also, check out the background now has a red hue to it that was not present in years past. We used red, because it blended well with the very orange hue the streelight has.

This happens to be one of my favorite lighting images. The distance between the camera and the Rose Tomb is less than 20 feet, yet it contains 4 separate and distinct lighting layers. I am happy how our actors were lit so eerily bright against our dark cemetery without casting shadows. It is no accident that some of our actors are dressed much lighter than the props. It's another way to make sure we would draw the eye to miss rose when she was out and about.

 

 

In Conclusion

At first I was frustrated at changing our lighting model. When it's two nights before the big day, and money and time is short, the last thing you feel like doing is taking on unforeseen challenges. Just take a few steps back, and find the opportunity in the situation. I can see that our new streetlight has pushed our haunt lighting in ways we would have never attempted otherwise. By realizing this was an opportunity and enjoying the process, we were able to break new ground for ourselves technically and creatively.

 

 

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FAQ's

Q- Just a question about the 'warm' light you use in your lanterns. what bulb\wattage etc? is it white light or orange? do you frost your glass somehow to get that even glow, or is that just the photograph?

A- We use 40 watt bulbs that are frosted white. We use the ones that are the shape of candle flame so they fit inside the lantern. We attach the bulbs to 25watt flicker circuits made from fluorescent starters. There are many How-To's on the web for this flicker circuit. The bulbs are then placed into lanterns via dremel tool. The glass of the lantern is frosted with glass etching solution and painted orange from the inside with 'glass paint'. My feeling is that these lanterns are a bit too bright. A quick search for Haunt Lantern How-To's will lead you to some great projects.

Q- Is that some type of theatrical CAD lighting program you use in your tutorial or are those graphics you made yourselves?

A- I spend most of the day on photoshop and a program called Maya. Maya is a very powerful tool used to make computer graphics for the film and game industry. A quick google will get you a link to a free evaluation copy if you are interested.

 

 

 

 

All the best, Rob from Skull and Bone.